Campaign Bench

One useful check, then back to the zone.

Character bench

Active Character

Choose a character

Import a character to unlock snapshot-backed Campaign Nudges. General checks stay available below.

Open Character Manager

Guide Focus

No guide focus

Guide Focus is saved only per Active Character. Available guides are shown here for reference.

  • Twister Huntress Huntress

What are you checking?

Armour bases

Check order

  • Match the slot to the current stall.
  • Jewellery implicits can be enough, even on normal items.
  • Skip tiny sidegrades and get back to the zone.

Next town stop

  1. 1
    Vendor sweep

    Run the current search string after a level-up, then leave once one problem is solved. Do not turn every town into a full audit.

  2. 2
    Life flask

    Upgrade or reroll the flask around every 10 levels, or whenever recovery no longer saves you under pressure.

  3. 3
    Movement boots

    Buy movement speed boots when they appear unless the slot is already solving a bigger defense problem.

  4. 4
    Damage slot

    For attacks, check the weapon first. For spells, check skill-level text and the relevant spell family.

Vendor search regex

No regex matches the active character's class. Pick a build above.

Priority checks

1 shown
general

Solve one problem, then leave town.

The general checks below apply regardless of build.

Action: Run one vendor, flask, or reward check, then go back to the zone.

Vendor reminders

Buy or strongly consider

  • Fresh weapon base: Buy at known breakpoints when the base tier itself is a power jump.
  • One strong damage mod: A magic weapon with a good damage prefix can be worth crafting harder than random rares.
  • Boots with movement speed: Movement speed saves time in every zone and also makes boss recovery cleaner.
  • Flat attack damage on jewelry or gloves: Attack builds can gain a large campaign damage bump from simple added-damage text.
  • Cheap life and resistance pieces: Use these when deaths repeat, not as a reason to inspect every defensive sidegrade.

Skip faster when

  • Between breakpoints and clearing fine: Move on. The vendor stop is not earning its time back.
  • Already checked this level: Vendors refresh on level-up, so repeated checks before the next level are usually noise.
  • Tiny defensive sidegrades: Skip unless the sidegrade answers the exact death pattern you are seeing now.
  • Expensive rare with no damage on a damage slot: Do not pay for random rarity when the slot needs a specific power stat.

Reusable search pattern

Attack searches

  • weapon type: spear, bow, mace, quarterstaff, crossbow
  • movement: mov
  • added damage fragments: adds, damage to attacks
  • skill family: melee skills, projectile skills
  • life or resistance text when deaths repeat

Caster searches

  • spell skills
  • element family: lightning, cold, fire
  • cast speed when the build uses it well
  • mana only when mana is the actual blocker

In-play recipes

Level-up vendor sweep

Use this immediately after a level-up or after reaching a known base breakpoint.

  1. Search the damage slot first: weapon type, spell skills, or relevant skill family.
  2. Search mov for boots if campaign pace or boss movement feels bad.
  3. Search life and resistances only if deaths are repeating.
  4. Buy the item that solves the current problem, then leave town.

Leave when: Leave when one blocker is solved or when no highlighted item answers the current stall.

Fresh-base craft

Use this when a new base tier starts dropping or vendors can sell it.

  1. Gather several relevant white or magic bases.
  2. Transmute a good white base, then Augment if it only has one mod.
  3. Compare all magic candidates before spending a Regal.
  4. Regal the best candidate. Exalt only if it is already good enough to carry the next stretch.

Leave when: Stop after you make a clear upgrade. Saving the rest of the currency keeps the next breakpoint open.

Defense repair pass

Use this when ordinary packs kill you, boss hits nearly one-shot you, or flask recovery feels weak.

  1. Replace or reroll the life flask first.
  2. Check boots for movement speed plus any useful defense text.
  3. Check helmet, body armour, gloves, belt, and boots for life and resistances.
  4. Use a charm that answers the current boss or act pressure.

Leave when: Leave once deaths stop repeating. Do not keep optimizing defenses while damage is current and clear speed is fine.

Gold and Regal buffer

Use this when vendors have answers but gold is tight, or when weapon crafting is coming soon.

  1. Sell unwanted magic items for gold.
  2. Disenchant unwanted rares until you have a small Regal buffer.
  3. After the buffer is healthy, sell rares when gold matters more.
  4. Do not disenchant everything if the next vendor check is the likely fix.

Leave when: Leave when you can afford the current repair and still have currency for the next damage breakpoint.

Ground-item triage

Ignore faster when

  • The base tier is below the current breakpoint.
  • The item cannot roll the mod tier you need.
  • The slot is not part of the current problem.
  • You need more than a few seconds to decide if it is a sidegrade.

Pick up again when

  • You entered zones that can drop the next base.
  • You leveled into a vendor breakpoint.
  • Damage feels slow despite clean skill execution.
  • Defenses are causing repeated deaths.

Act defense reminders

Act 1

Cold resistance helps with the act boss. A Sapphire Charm can be enough if gear is otherwise fine.

Act 2

Lightning pressure rises. Check Topaz-style answers and avoid deeply negative lightning resistance.

Act 3

Keep elemental resistances from going negative where practical. Do not let old armour bases linger if packs hurt.

Act 4 and Interlude

Recheck resistances after penalties and permanent rewards. Skipped rewards make later fights feel unfair.

Permanent reward reminder

Reward-marked encounters matter more than ordinary skulls. Before treating the campaign as done, verify these permanent power categories.

Spirit rewards
Resistance rewards
Weapon set passive rewards
Life, mana, flask, charm, and bench rewards

Source boundary

  • Spud the King regexes are copied from the SPUD the KING - POE2 0.5 spreadsheet export and are patch-bound source data.
  • The recipes here are Wingman action recipes distilled from campaign notes, not a complete game-wide vendor-recipe database.
  • When in-game quest text or patch wording differs from this page, trust the game first.

This product isn't affiliated with or endorsed by Grinding Gear Games in any way.